The 3 maps that Among Us currently all differ from layout to secret tricks. Maps are a crucial element in the game and every player ought to know the ins and outs of all 3 maps. Should you know a map well, you are going to understand that there are some attributes in other maps that you simply won't locate in other individuals. These days, we're going to talk about Among Us’ primary map that is The Skeld. So, if you'd like to use geography for your advantage, read on!
• The main map of the game
The Skeld may be the really very first map of Among Us and it's also the main map. To get a great deal of players, The Skeld needs to be the initial on you should play on especially should you are a newbie. An additional entertaining reality is that The Skeld may be the initial map of the game in the course of its launch in 2018. Right after Polus, The Skeld will be the next largest. It can definitely grow to be confusing so you have to perform your way about it each as a crewmate and as an impostor.
• The rooms
You'll find 14 rooms in The Skeld. In The Skeld, probably the most prominent space is the cafeteria which players can locate in the upper middle location. Also, the cafeteria may be the The Skeld’s biggest room. https://chrome.google.com/webstore/detail/among-us-on-laptop-pc/dneiojlnipednkkppcplojbloopifdmm of The Skeld will be the 5 lunch tables. The Cafeteria can also be connected to three hallways and it has 1 vent. Around the center table, there is certainly the Emergency Meeting button which crewmates can use. In the cafeteria, there are also three tasks that may be completed by crewmates including empty garbage, download information, and fix wiring. Apart from the cafeteria, weapons, navigation, O2, shields, communications, storage, admin, electrical, reduce engine, safety, reactor, upper engine, and medbay are the other rooms in The Skeld.
Should you are an impostor, then you can access a nifty pathway via vents. Vents are on the floor of a area and appears like a gray rectangle with 5 darker gray lines. By means of vents, impostors can do a quick escape from 1 space to yet another. When utilized strategically, vents can become an excellent cover-up for escaping impostors. In The Skeld, you'll find 14 vents with some rooms having two vents. The connecting rooms are as follows: Reactor to upper engine, reactor to lower engine, safety to medbay, medbay to electrical, electrical to security, weapons to navigation, navigation to shields, admin to cafeteria, cafeteria to shields hallway, and shields hallway to admin.
• Doors
Closing doors can only be carried out on two maps: The Skeld and Polus. Yet another point, only impostors can make use of the close door method that is accessible through the sabotage menu. In The Skeld, you'll find only seven doors which are in upper engine, security, lower engine, electrical, medbay, cafeteria, and storage. Impostors may choose which door they want closed through the sabotage menu by just clicking on the red x mark. The doors are only closed for ten seconds so impostors better use it shrewdly. It is very best to utilize this method in rooms that have vents so you are able to sneakily escape afterwards.
• Mini Games
Mini games are tasks with visual signifiers that other can see. This information is actually a fantastic point for crewmates given that they are able to be shown as proof of work completed because impostors cannot truly do mini games. In The Skeld map, the mini games are healthcare scan, destroying asteroids, and flushing out garbage.